Design
Fantasy Shorts
Academic Projects

This section contains various other design samples that I enjoy enough to post up.


This section is for maps I've created using various editors

Mostly finished up textures except for very few places now. A lot more static meshes are in now. Added a few level scripts for elevator platforms. Blocked off areas still in development in order to have a mostly playable level. Coming up in the next update I want to finish up static meshes, work with the scripting some more and add that in somewhere, add pickups, and in short have a mostly finished rough playable level with a little of everything. Hope you enjoy the new release: Office Floor Version 0.4

More updates to the office map. A lot of the textures have been put in, and I put most of the static meshes in. Coming up for the next release is going to be finishing the texturing, more work on the level layout, and maybe a few surprises along the way, stay tuned. In the mean time, check out the new release: Office Floor Version 0.3

Updated the Office map with raised ceiling to allow for more features in the future, and also started placing static meshes in place of geometry. By next release I would like to have it filled out with more static meshes, start dropping in pickups and have the upper section worked out a little more. Enjoy!
Office Floor Version 0.2

Here is a map I made in my spare time. It's a work in progress, so I'll add update it as I progress with it. This is the one I'll be going through, and trying new things with. It's a simple map of one floor of my office building, which I plan on expanding on in the future. For now, it's just a rough design, and soon I'll add in some static meshes to make it look a lot nicer. Enjoy!
Office Floor Version 0.1

Quiet Please, I'm Trying to Kill is a scenario set in a Library where players must use deception and guile to avoid their foes. The map uses mainly small arms and rifles, with very limited spawns of larger weapons like the rocket launcher and flak cannon. Although, they may be removed entirely at some point as I keep working on it. It still needs to be textured and lighted, but for now it's just the general design.
Quiet Please, I'm trying to Kill

This was a map made in the Warcraft 3 editor that I've had for a while. In this scenario, players take control of a steamtank, and must race to the finish. This was very early in my career so there was a lot that was left somewhat rough around the edges, but still amusing to check out.
Steamtank Racers